Finished System Shock Remake, I now understand why the original is seen as gaming milestone
2026-05-25 17:36 UTC
Replies (3)
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@sneezycat@sopuli.xyz 2026-05-25 17:59
I played the original for a bit, and my biggest complain is the level design. Like, how am I supposed to not get lost when the level is a big freaking labyrinth? I appreciate that it doesn’t have a big arrow telling you what to go, or a minimap, but smaller levels and more memorable rooms would’ve gone a long way. I appreciate you actually have to read the in-game sign to orientate yourself, though. Is the remake as confusing or did they do some QoL changes to that? (P.S: I also blew up the Earth on accident by doing a quest the wrong way, which is hilarious)
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@Burghler@sh.itjust.works 2026-05-25 18:01
I had to give up on my 25 hour playthrough because the dead scientist head you find early on was something I carried with me for a long time and then eventually dropped. However the game is such a maze and insanely large that I’d have to run around combing for 2 hours and I honestly cannot be bothered to do that. A shame such a key item found in the first 2 hours is used 25 later and doesn’t have a console or cheat code to bring it back. I’m just stuck in my softlock. Skill issue sure, but what the fuck. I was loving the game so much especially for my first playthrough if the first.
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@NelDel@piefed.social 2026-05-26 21:20
I’m one of the weirdo’s who played the og System Shock last year and fell in love with it. The remake looks interesting but I’ll need some time to forget about parts of the map to fully enjoy myself.