Elektrine lite

← Feed

@sneezycat@sopuli.xyz

Post #2841860

2026-05-25 17:59 UTC

I played the original for a bit, and my biggest complain is the level design. Like, how am I supposed to not get lost when the level is a big freaking labyrinth? I appreciate that it doesn’t have a big arrow telling you what to go, or a minimap, but smaller levels and more memorable rooms would’ve gone a long way. I appreciate you actually have to read the in-game sign to orientate yourself, though. Is the remake as confusing or did they do some QoL changes to that? (P.S: I also blew up the Earth on accident by doing a quest the wrong way, which is hilarious)

Replies (3)

  • @Wrufieotnak@feddit.org 2026-05-25 18:07

    You geht a minimap which is not easy to read BUT you can make notes for yourself on the map. Which was huge, since you dont get a quest log or anything that tracks password and such stuff. And yes the level design is labyrinthian and not exactly realistic, but I enjoyed the flow of exploring it and circling back to a known region with a newly opened shortcut. (that was the part I loved most about Dark Souls)

    Open ##2842038

  • @MonkderVierte@lemmy.zip 2026-05-25 18:39

    I know a porn game like that. Like, what the fuck? I want porn, not lost and bored.

    Open ##2842736

  • @NelDel@piefed.social 2026-05-26 21:18

    You’re supposed to get lost! At least that’s part of the intent. It’s less of a working spaceship and more of a dungeon themed like a Spaceship. Something I appreciated about Prey as a successor to System Shock was having a more logical and easier to understand ship layout

    Open ##2879099