Post #2671180
2026-05-08 15:14 UTC
here's a small prototype of the idea described in https://mastodon.gamedev.place/@archo/116537863609460739
not entirely sure if it works in all cases yet but it seems to work in a simple test case
I tried to show interpolation evenly by hand so you can see the effect start/end velocity has on the interpolation
#gamedev #math
Replies (1)
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@archo@mastodon.gamedev.place 2026-05-08 15:19
one of the unintuitive things that can be observed is that the Z axis has a start/end angle difference even though seemingly none of it's been defined that's because UI angles are Euler angles in XYZ order but the second curve point is the difference between start/end rotations in dir=axis,length=angle format in this case, going from euler xyz [80;0;0] to euler xyz [0;80;0] creates a difference of roughly [-66;66;55] #gamedev #math