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@toerror@mastodon.gamedev.place

Post #2647219

2026-05-01 09:35 UTC

@runevision@mastodon.gamedev.place Miles better. Adds detail that helps hide the repeatingness of the texture tiles; You could probably fade those out a bit at distance now too.

Replies (1)

  • @toerror@mastodon.gamedev.place Yeah hiding the tiling and small scale grain was a big part of my motivation to getting more detail out of the erosion. I haven’t yet decided what to do about cliff textures at a distance; whether to fade some larger textures in or something. But it’s at least a smaller problem now than before.

    Open ##2647220