@bitinn@mastodon.gamedev.place
Post #2592318
2026-05-11 05:07 UTC
3rd PSA: Dear students preparing for tech art interviews, make sure you understand what roughness and metallic really mean in PBR.
I have seen so many students from art background who think the underlying maths are boring so they didn’t bother to check what phenomena PBR are trying to model. #GameDev #TechArt
Replies (2)
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@rh2@mastodon.gamedev.place 2026-05-11 05:26
@bitinn@mastodon.gamedev.place why are you hiring? Is it to solve your shading system?
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@yora@mastodon.gamedev.place 2026-05-11 07:57
@bitinn@mastodon.gamedev.place It's dullness and shinyness of light reflection, right?