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@yora@mastodon.gamedev.place

Post #2385838

2026-05-04 08:45 UTC

@Beldarak@mastodon.gamedev.place Okay, as a deliberate source of friction, I can accept that design decision. 😄

Replies (1)

  • @yora@mastodon.gamedev.place Yes, regarding the Diablo inventory. I think the main appeal (for a dev) is to control WHAT the player can extract exactly. If armors take a lot of spaces, you guarantee that a player can only extract one or two and that they'll fill their pockets with trinkets instead. But I'm not sure it's the best solution. Like you said, it comes with the frustration of managing single tiles to make room for bigger ones, sorting inventory, etc... It may be too much friction.

    Open ##2385839