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@Beldarak@mastodon.gamedev.place

Post #2385834

2026-05-03 19:23 UTC

Few months ago I said I would look into Diablo-like inventory, with big items taking multiple slots. I still like the idea but it's really a lot of work, too much to rewrite and I'm not sure this is a better system in the end. This one seems like a nice middle-ground and I think I'll stick to it with this game :) Also, sorry to the person that once said to me "great, I don't like slot based inventories" when I announced the encumbrance system. If you read this, sorry for the backstab :$

Replies (1)

  • @yora@mastodon.gamedev.place 2026-05-04 08:26

    @Beldarak@mastodon.gamedev.place To me the question is what is gained from doing inventory tetris? Why is it desirable to be unable to pick up an item even though you have sufficient numbers of free slots?

    Open ##2385835