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Post #2357347

2026-05-02 15:44 UTC

After 2 days trying, I think I solved a bug related to avoidance. I wanted to give the enemies a little bit of intelligence, so I wanted them to avoid going directly to the player. Using navigation, I think I'm able to do it now. So, if the spot is far away, the enemy will walk around the player nicely.

Replies (1)

  • the challenge here is not just simply move to the player, but make the enemies look more natural and use some strategies to fight the player, like avoiding his line of sight, attack from distance when engaged with another close enemy and so on.

    Open ##2763932