Post #2346568
2026-05-01 23:30 UTC
@gilesgoat@toot.wales ...and for every GPU in existence, and any that get released in the next few years. Wheee!
Replies (1)
-
@gilesgoat@toot.wales 2026-05-02 08:24
@TomF@mastodon.gamedev.place but but .. what about the joy of spending weeks writing a code where 90% of it is 'memory allocation / management' and tons of tables/descriptors/descriptors of descriptors/mem barriers/multi-threading issues/weird incomprehensible things/thousands of lines to get a texture to .. .. "draw some polygons on a screen with some textures" ๐ And you still don't know if you done it as efficiently as it could be ... or simply not .. ๐