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@gilesgoat@toot.wales

Post #2346569

2026-05-02 08:24 UTC

@TomF@mastodon.gamedev.place but but .. what about the joy of spending weeks writing a code where 90% of it is 'memory allocation / management' and tons of tables/descriptors/descriptors of descriptors/mem barriers/multi-threading issues/weird incomprehensible things/thousands of lines to get a texture to .. .. "draw some polygons on a screen with some textures" ๐Ÿ˜‚ And you still don't know if you done it as efficiently as it could be ... or simply not .. ๐Ÿ˜…

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