@gfxstrand@social.treehouse.systems
Post #2290669
2026-05-08 06:06 UTC
@dotstdy@mastodon.social Oh, yeah, BDA makes everything tricky. We tried to spec something but when pointers can get materialized out of thin air it can be hard to reason about them.
The good news is that unless you’re interleaving access to multiple external pointers (which isn’t common in graphics), we should still be pretty good at sorting it all out.
Replies (1)
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@dotstdy@mastodon.social 2026-05-08 06:08
@gfxstrand@social.treehouse.systems on amd it means unless you mark a bda pointer as RO, accesses through it can't be scalarized :'( (this is not a tremendous problem, it is just what triggered me to walk through the whole pipeline...)