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@dotstdy@mastodon.social

Post #2290670

2026-05-08 06:08 UTC

@gfxstrand@social.treehouse.systems on amd it means unless you mark a bda pointer as RO, accesses through it can't be scalarized :'( (this is not a tremendous problem, it is just what triggered me to walk through the whole pipeline...)

Replies (1)

  • @dotstdy@mastodon.social Oh, that’s just because AMD’s caching situation in bonkers. But also, marking stuff appropriately RO will probably help NVIDIA, too, because it’ll enable their constant caching mode which is a lot faster. (Though it’s less bonkers than AMD’s scalar cache. 😂)

    Open ##2290671