Post #2290661
2026-05-08 05:28 UTC
@gfxstrand@social.treehouse.systems I keep on thinking that in a hypothetical future when I’ll have infinite spare time, I should resurrect glsl-optimizer and bring it up with today’s Mesa NIR goodies (back when I was doing it, NIR did not exist yet)
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@gfxstrand@social.treehouse.systems 2026-05-08 05:30
@aras@mastodon.gamedev.place It would be interesting to see how well that actually works. NIR isn’t really meant to go into GLSL but we do go into SPIR-V for Zink and GLSL via VirGL so the translation is possible. I just don’t know if it would then throw off the driver compiler or not.