@gfxstrand@social.treehouse.systems
Post #2290662
2026-05-08 05:30 UTC
@aras@mastodon.gamedev.place It would be interesting to see how well that actually works. NIR isn’t really meant to go into GLSL but we do go into SPIR-V for Zink and GLSL via VirGL so the translation is possible. I just don’t know if it would then throw off the driver compiler or not.
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@aras@mastodon.gamedev.place 2026-05-08 05:36
@gfxstrand@social.treehouse.systems the original Mesa’s IR that predated NIR was also not meant for producing GLSL back Anyway, this is purely hypothetical right now. It does not look like I will have infinite spare time soon