@aachrisg@mastodon.gamedev.place
Post #2285605
2026-03-19 14:39 UTC
@rovarma@mastodon.gamedev.place @aras@mastodon.gamedev.place Its not about $, it's about getting a 1:N connection for kernel-level logs for about the same cost as 1:1. And w/o running any (severely limited length) thick cables. My home office is kind of sprawling :-). I tend to use tablets as log displayers too.
Replies (1)
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@rovarma@mastodon.gamedev.place 2026-03-19 15:13
@aachrisg@mastodon.gamedev.place @aras@mastodon.gamedev.place True! In my case, my machines are right next to each other, so the cable is fine. There is a KGDBOE (“KGDB Over Ethernet”) project that attempts to generically support kernel debugging over ethernet transports, but due to the complexity of the ethernet driver, it’s severely limited, and I never got it to work. If the ethernet driver is “external” to the machine being debugged, it should work in principle I think. One way to find out! ;-) https://github.com/sysprogs/kgdboe