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@chriscunningham@mastodon.social

Post #2232172

2023-09-17 11:15 UTC

@afeinman@wandering.shop @jk@mastodon.social it's interesting because this is the very ethos of worse-is-better, and yet worse-is-better as a philosophy explicitly says that consistency of interface (which is a large part of "UX" as commonly understood) is the absolutely least important thing

Replies (1)

  • @afeinman@wandering.shop 2023-09-17 11:32

    @chriscunningham@mastodon.social @jk@mastodon.social I have often said "consistency is *a* goal". Consistency helps users do their work. But foolish consistency (insert quote here). And what looks consistent to the programmer may be meaningless to the user. ("Ah, all our quests and dialogue trees are DAGs! We should present them all the same!" No, nor should you show them as DAGs...necessarily.)

    Open ##2232173