@trodrigues@icosahedron.website
Post #2183772
2026-04-22 09:31 UTC
@flexion@oldbytes.space how are you handling the graphical API side of things? Does the game use OpenGL and if not is there some readily available translation layer?
Replies (1)
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@flexion@oldbytes.space 2026-04-22 09:41
@trodrigues@icosahedron.website there was a d3d and OpenGL 3.x backend in librw. I have added a new one for OpenGL 1.2 and removed shaders, because we don't have shaders on SGI/IRIX