Post #2183773
2026-04-22 09:41 UTC
@trodrigues@icosahedron.website there was a d3d and OpenGL 3.x backend in librw. I have added a new one for OpenGL 1.2 and removed shaders, because we don't have shaders on SGI/IRIX
Replies (1)
-
@trodrigues@icosahedron.website 2026-04-22 09:44
@flexion@oldbytes.space oh interesting. Yeah I was looking a bit more into what Renderware used (didn't know it could do both OpenGL and DirectX) and how this reverse engineering effort came to be (I remembered watching a video on the Dreamcast port but had forgotten the details). Super interesting stuff and so cool to see it happen!