Post #2154469
2025-04-05 16:49 UTC
Replies (13)
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@glenux@cypherpunk.life 2025-04-05 17:44
@scottjenson@social.coop awesome initiative! 👍🏻
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@richpuchalsky@mastodon.social 2025-04-05 18:55
@scottjenson@social.coop what is "a small PR" in this context?
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@deobald@fantastic.earth 2025-04-05 19:31
@scottjenson@social.coop cc @mikebroberts@hachyderm.io ... probably not time for getting scott's input yet, but just wanted to flag this so you/we could snag some of his time when it felt right. :)
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@irfan@sakurajima.social 2025-04-05 19:31
@scottjenson@social.coop adding this tag might help: #FOSS
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@dahukanna@mastodon.social 2025-04-05 20:18
@scottjenson@social.coop I’ve found that UX PRs without preceding UX + Development collaborative discussion + documentation e.g. in an issue, means there’s a handoff “tennis rally” and set point to either player, rather than team players in different positions on the same team in a Team sport. UX PR (including UI and interaction specs, etc) + (human collaboration, agreement and confirm purpose alignment) == input to development “to do” queue for implementation.
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@brunogirin@mastodon.me.uk 2025-04-05 20:25
@scottjenson@social.coop as someone who works with UX designers all the time, I hear you: a PR is a very inefficient way to engage. The most important aspect that developers get from UX design is not code, it's an understanding of how to look at their app from a user's perspective, how to design it as a coherent whole and how to capture useful user feedback.
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@jeena@toot.jeena.net 2025-04-05 22:49
@scottjenson@social.coop That is an amazing initiative!
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@eobet@oldbytes.space 2025-04-06 06:26
@scottjenson@social.coop @jimmac@mastodon.social could you please at the same time convince everyone you end up speaking to that they should take UX problems as seriously as bugs? I can’t count the number of issues I’ve had closed on me because maintainers see it as non-issue or feature requests instead… #Blender3D has been especially bad, for example. 😩
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@Distante@mastodon.social 2025-04-06 06:32
@scottjenson@social.coop I'm not a developer, but thank you very much for the initiative. Poor design is a huge problem for open source projects, because few designers are willing to help for free (and when they do, developers are not willing to change things)
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@mehdi_benadel@mastodon.balamb.fr 2025-04-06 06:39
@scottjenson@social.coop @John_Livingston@mamot.fr this might come in handy in current or future projects
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@pjakobs@mastodon.green 2025-04-06 07:05
@scottjenson@social.coop I have a very small one man project with a "best I can come up with" Web UI and managed to get confused in it myself, but it surely is also a project that is way down on the importance scale with only a few 100 users in the foreseeable future. The application manages multiple led light fixtures, implementing color picker, presets and scenes as well as transitions. It's intended to be a single stop shop on the phone for those lights, but I feel that I have recently been stuff on it.
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@calum@mastodon.dazed-gerbil.com 2025-04-06 08:34
@scottjenson@social.coop Hard agree on your previous experiences. I've found it harder to carry out usability research & testing for FLOSS projects than commercial orgs. But... I don't have your name, experience and reach, so hopefully you'll find a way to help some projects. Good luck!
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@bomberstudios@mastodon.online 2025-04-06 12:58
@scottjenson@social.coop Please share back your experience! This sounds like a great thing to do at scale if the results are good 👏