Post #2152625
2024-02-21 00:42 UTC
Replies (14)
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@mia@front-end.social 2024-02-21 06:17
@eeeps@front-end.social An excellent read, thank you.
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@db@typo.social 2024-02-21 06:20
@eeeps@front-end.social great post, Eric!
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@knowler@sunny.garden 2024-02-21 06:28
@eeeps@front-end.social spaaaaaace https://www.youtube.com/watch?v=MAW2lygZC_4
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@matthiasott@mastodon.social 2024-02-21 15:19
@eeeps@front-end.social Okay, incredible post! 👏👏👏
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@v@merveilles.town 2024-02-21 16:49
@eeeps@front-end.social this is fantastic, thank you for the time to write such a clear explanation of colours! (i loved oklab before, but this is a real clear explanation)
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@spiralganglion@mastodon.social 2024-02-21 20:15
@eeeps@front-end.social Fantastic post. Thank you for taking the time to write that up.
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@trs@metasocial.com 2024-02-22 05:01
@eeeps@front-end.social Great blog post! I learned a ton. One question. You wrote: > An implication of this is that there are many times more photons shooting out of the blue side of that gradient, than there are from the green side, even though every swatch on the gradient has the same apparent lightness. Weird! Isn't it rather that our eyes have non-uniform perception of the same number of photons at different wavelengths? Or am I missing something?
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@mttkng@masto.98degrees.co.uk 2024-02-22 11:29
@eeeps@front-end.social thanks for sending me down this color rabbit hole! Excellent stuff.
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@nrk9819@mastodon.social 2024-02-22 14:28
@eeeps@front-end.social one of the best articles I've read on color space so far. I'm glad that I came across this article 🍻
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@keithjgrant@front-end.social 2024-02-22 15:45
@eeeps@front-end.social This is an excellent post!
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@foolip@mastodon.nu 2024-02-23 11:27
@eeeps@front-end.social I love the interactive examples, especially the one that shows the shape or P3 in Oklab, which is something I’ve been wondering about. It “should” be a distorted cube but the cross section becomes more triangular towards black. Cool stuff.
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@stl8k@hci.social 2024-02-23 16:25
@eeeps@front-end.social Outstanding, Eric! I'm an interaction designer prototyping "Google Maps for Color and Light" and better UIs for understanding color and light more generally. Also incorporating HDR and display-adaptivity into that work, inspired by Rafal Mantiuk's research. https://www.linkedin.com/company/display-adaptive/ https://www.cl.cam.ac.uk/~rkm38/publications_area.html
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@jni@fosstodon.org 2024-02-24 05:15
@eeeps@front-end.social very fun read! This caught my eye: > Worse, the more experiments people did, the clearer it became that *no* three-dimensional space could ever be perceptually uniform That reminded me of this paper showing that 3D rotations cannot be represented in a continuous 3D space (because 360º wraps to 0), but *can* be represented in a continuous *5D* space. Wouldn't it be excellent if there was a higher-dimensional space out there that captured perceptual uniformity? 🤯 https://arxiv.org/abs/1812.07035
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@mirabilos@toot.mirbsd.org 2024-09-26 03:27
@eeeps@front-end.social this page crashes Firefox about once every ¾ minute or so…