@lisyarus@mastodon.gamedev.place
Post #2066565
2026-04-26 11:46 UTC
Experimenting with particle-based clouds driven by the wind velocity field. Particles use scaled boulder meshes for test. The plan is to splat these into a texture which will be used to generate the final mesh as before.
#indiedev #gamedev #indiegames
Replies (1)
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@thomastc@mastodon.gamedev.place 2026-04-26 12:01
@lisyarus@mastodon.gamedev.place Why particles and not just advect a density field? Since that is what splatting will eventually produce anyway?