@nothings@mastodon.gamedev.place
Post #2056887
2026-05-02 20:50 UTC
Several weeks ago, I coded a primitive twin-stick shooter from an empty C file in about 90 minutes on stream.
https://www.youtube.com/watch?v=nQrzB5P5NPE
Replies (3)
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@nothings@mastodon.gamedev.place 2026-05-03 01:54
BTW, there's no magic here. Experienced coders from my peer group are unlikely to find anything of interest to this. The feedback otherwise largely seems to be that there are coders unfamiliar with the possibility that you can just sit there & continuously write code that actually gets stuff done.
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@GamedevKevin@mastodon.gamedev.place 2026-05-02 20:54
@nothings@mastodon.gamedev.place loved this, and the answer to "what project are you most proud of?" at 1:50:35 is really cool ❤️
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@wolf480pl@mstdn.io 2026-05-02 21:21
@nothings@mastodon.gamedev.place One of the first things you've written in that project is a slab allocator for the objects and that makes me wonder: would it make sense to have a generic slab allocator (with macros or sth) in stb?