Post #2778420
2026-05-02 21:21 UTC
@nothings@mastodon.gamedev.place
One of the first things you've written in that project is a slab allocator for the objects and that makes me wonder: would it make sense to have a generic slab allocator (with macros or sth) in stb?
Replies (1)
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@nothings@mastodon.gamedev.place 2026-05-02 21:24
@wolf480pl@mstdn.io stb.h had a number of various kinds of allocators and I almost never use them in practice. i think this is a case where you kind of prefer to see 'through' the implementation for yourself instead of trusting a black box. with some exceptions, stb libraries tend to feel more leafy and less infrastructury