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@andrewwillmott@mastodon.gamedev.place

Post #1899197

2026-04-23 10:25 UTC

RE: https://mastodon.gamedev.place/@GDCPresoReviews/116452544244265598 Very good thread/talk. I've been thinking about this recently. We seem to have spent much of the last ten years making things crazy complicated for coders in pursuit of often minimal performance gains. Vulkan/DX12, strict aliasing, UB in C++, etc. Is software eating itself?

Replies (1)

  • @dotstdy@mastodon.social 2026-04-23 10:40

    @andrewwillmott@mastodon.gamedev.place I don't know how minimal it really is now we're beyond the initial phase of dx12 and vulkan, the new stuff is pretty foundational in engines and I don't really see gpu-driven everything going away. Lots of the issues (e.g. barriers) from the era of that talk are much less problematic now too, due to hardware improvements. Imo the biggest issue is really just the way marketing fits in with what is really rather boring non-flashy technical changes.

    Open ##2386639