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@su_liam@mas.to

Post #1862348

2026-02-16 19:46 UTC

@thomastc I like Perlin-based fractals. I’ve never gotten good results with diamond-square, but some of those coastlines are just (chef’s kiss). If you’re doing rasters, you could compare neighbors and ease down extreme differences. The maximum difference or easing function could be controlled by a generated mask. If any of that makes any kind of sense.

Replies (1)

  • @su_liam That totally makes sense. I'd even call it "thermal erosion" and call the mask "softness" or something. But a thing I want to try first is adjusting the weights of diamond-square so that points from older generations get more weight. No idea if it works, but it'll be interesting and novel (afaik). The world-level terrain is mostly simplex noises btw, but D-S is nice because it gives me control over traversability. More details in my blog if you're interested!

    Open ##1862350