@thomastc@mastodon.gamedev.place
Post #1862350
2026-02-17 07:43 UTC
@su_liam That totally makes sense. I'd even call it "thermal erosion" and call the mask "softness" or something.
But a thing I want to try first is adjusting the weights of diamond-square so that points from older generations get more weight. No idea if it works, but it'll be interesting and novel (afaik).
The world-level terrain is mostly simplex noises btw, but D-S is nice because it gives me control over traversability. More details in my blog if you're interested!
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@thomastc@mastodon.gamedev.place 2026-02-17 07:45
@su_liam In particular, this post: https://frozenfractal.com/blog/2025/6/23/around-the-world-24-local-terrain/