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@thomastc@mastodon.gamedev.place

Post #1862347

2026-02-16 19:31 UTC

@su_liam Pure procedural. The spikes are an artifact of the diamond-square algorithm used at the local scale. I am still pondering ways to soften them, because they are cool occasionally but way too common right now.

Replies (1)

  • @su_liam@mas.to 2026-02-16 19:46

    @thomastc I like Perlin-based fractals. I’ve never gotten good results with diamond-square, but some of those coastlines are just (chef’s kiss). If you’re doing rasters, you could compare neighbors and ease down extreme differences. The maximum difference or easing function could be controlled by a generated mask. If any of that makes any kind of sense.

    Open ##1862348