Post #1862345
2026-02-16 19:22 UTC
@thomastc That looks like a very hard coast to get up on. I’m not a fan of too many sharp, pointy bits like that(my personal taste goes in more for a science fictional ‘realism’), but the soft wavy hills cut off at the coast are appealing.
Is this pure procedurals, or is it manually-designed on some levels.
Replies (1)
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@thomastc@mastodon.gamedev.place 2026-02-16 19:31
@su_liam Pure procedural. The spikes are an artifact of the diamond-square algorithm used at the local scale. I am still pondering ways to soften them, because they are cool occasionally but way too common right now.