Elektrine lite

← Feed

@techokami@woof.tech

Post #1812432

2026-04-30 16:06 UTC

oooooooghhhh I need to rant about Amiga emulation being a total prick to me right now So, I wanted to rip some graphics from an Amiga game to potentially use in my Sonic 1 ROM hack project. The game in question is "Kid Chaos", which is a Sonic clone itself. Kinda fun too! My goal is to get the tiles, because I am interested in the foreground and background graphics, in particular the backgrounds to make my hack look a bit more unique than just reusing the old BGs from Sonic 1. Now the first thing people are going to respond with will be "But Techo, all the levels have full map rips on Hall of Light! You don't need to do it yourself!" But those maps are useless for my needs, because: A) I need the *tiles*, not the *maps*. B) The background is covered up by the foreground in nearly every stage's map. C) Hall of Light covers all their images in watermarks. So, this sounds like something that shouldn't be too hard to do then, right? It was done before, it can be done again, right? ...Riiiight?

Replies (1)

  • @techokami@woof.tech 2026-04-30 16:06

    The first problem is that I'm on Linux. This means that my choices for emulators for this specific task is complete trash. "But Techo, UAE was made for Linux systems, why not u-" UAE IS DEAD. Everything has moved to WinUAE, the Windows port of UAE, which intentionally ignores non-Windows platforms. All other Amiga emulators are now downstream of WinUAE, focusing on different use cases and restoring the multi-platform nature of the original UAE. And WinUAE is the only one with ACTUAL DEBUGGING TOOLS. FS-UAE has a completely kneecapped GUI that is only good for people wanting to just play games and Amiberry threw away the debugging tools. WinUAE on WINE is not an option, because it refuses to detect any user input whatsoever. Not even F12 works! I have to do Stupid Things to force-quit it. Alright, well, maybe I can try a different direction. One of the main tools used for ripping maps in Amiga games is Maptapper, which works on WinUAE savestates. Because all the emulators are just downstream of WinUAE, they all use the same savestate format. So, I use Amiberry to get into the game and make a savestate. The savestate is 4.2MB... wait. Why is it so big? All the example savestates that come with Maptapper are less than a megabyte. And in fact, trying to load this savestate causes Maptapper to choke violently and nearly crash! What???? Is it because I'm using a game collection with a frontend? How in the world...?

    Open ##1812435