Post #1791796
2026-04-22 13:48 UTC
Replies (2)
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@gian@lemmy.grys.it 2026-04-22 15:28
Yes. If they don’t like it, they can keep supporting their older stuff. Or better yet, rethink their decision to impose a “live service” business model now that they’d actually be held accountable for it, and consider going back to giving users the means to run their own servers. Nobody can be forced to keep supporting their older stuff forever, assuming it is even possible. There are solutions to keep a server online or to give ways to run a local server (a docker image comes to mind), but you cannot think a company will keep a server active after years to just make few dozens happy with all the implications. I agree on the spirit of the initiative, but I cannot really see how it can carried out: my fear is that some types of game will not be sold anymore in EU: no legally sold copies, no legal obligation to keep the server online forever. And in this case we all lose something. (Also, by the way, “security by obscurity” is bullshit. If disclosing their server-side code leads to exploits, that just means they’re fucking incompetent. I have no sympathy at all.) Disclosing server-side code can leads to exploits, true, but I would not call them incompetent: they are not foolproof or omniscent.
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@SleeplessCityLights@programming.dev 2026-04-22 20:43
Set the launch arguments of any Unreal game to "-log" and get back to me on how many lines of log types LogEOS* it spits out before the main menu loads. That usually interfaces SteamOSS, so if there are a low amount of EOS logs they will show up as LogSteamOSS. That is the best hint I can give.