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@SleeplessCityLights@programming.dev

Post #2093650

2026-04-22 20:43 UTC

Set the launch arguments of any Unreal game to "-log" and get back to me on how many lines of log types LogEOS* it spits out before the main menu loads. That usually interfaces SteamOSS, so if there are a low amount of EOS logs they will show up as LogSteamOSS. That is the best hint I can give.

Replies (1)

  • @grue@lemmy.world 2026-04-22 21:52

    It sounds like you're trying to "hint" at the idea that a bunch of games are using [Epic Online Services](https://onlineservices.epicgames.com/) and/or the [Online Subsystem Steam API](https://dev.epicgames.com/documentation/unreal-engine/online-subsystem-steam-interface-in-unreal-engine?lang=en-US) associated with it, but beyond that I don't understand what point you're trying to make. If you're trying to obliquely cite that as some kind of counterexample where it's reasonable for a game's source code to remain secret just because part of it is that library, then no, it fucking isn't. I can't tell whether EOS has the source code available along with the rest of the Unreal engine or not, but if not, it ought to be and IDGAF about any excuses Epic might have for not making it so.

    Open ##2093652