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@mhd@tilde.zone

Post #1746392

2026-04-28 06:53 UTC

Just read an old German #ttrpg (a bit D&D ish, of course), where you age 1d4 years after each adventure. Well…

Replies (5)

  • @mhd@tilde.zone 2026-04-28 08:17

    I checked the experience table. It's rather linear. Of course this being German, just getting treasure or killing monsters isn't enough, you need to be a good player. Really get into your "Catamite" or "Unicorn Rider" character class. If you do that, you're supposed to get 90-100 XP per session. Say you're not as good at catamiting as that, and so you need 3 full sessions for the 250 XP you need per level. This means increasing your level ages you 3d4 years. Now, the human starting age is rolled on a d10, ranging from 16 to 50(!) years. You have to save vs death each time (I assume after each adventure), with a base chance of 15% once you're 60, plus 5% for each two years after that.

    Open ##2040576

  • @SimonHain@social.tchncs.de 2026-04-28 06:55

    @mhd never had scheduling issues that bad! #ttrpg

    Open ##2040577

  • @MaceGames@dice.camp 2026-04-28 08:50

    @mhd Ugg, reminds me of Arse Magica.... Whole seasons between adventures, average life span 35 years, your favourite PC withering before your eyes.

    Open ##2040583

  • @roadskater@mastodon.social 2026-04-28 09:04

    @mhd Well, that will encourage the players to stay up all weekend and get the most out of the session. Because next week, their PCs will be on the verge of being doddering cripples. Unable to fight their way through a problem and having to (OMG) think their way through it. Week after that, time to roll up new characters.

    Open ##2040584

  • @AndreasDavour@dice.camp 2026-04-28 17:43

    @mhd If you are going to have rules for aging, that's a surprisingly neat way to get them into play.

    Open ##2040585