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@mhd@tilde.zone

Post #2040576

2026-04-28 08:17 UTC

I checked the experience table. It's rather linear. Of course this being German, just getting treasure or killing monsters isn't enough, you need to be a good player. Really get into your "Catamite" or "Unicorn Rider" character class. If you do that, you're supposed to get 90-100 XP per session. Say you're not as good at catamiting as that, and so you need 3 full sessions for the 250 XP you need per level. This means increasing your level ages you 3d4 years. Now, the human starting age is rolled on a d10, ranging from 16 to 50(!) years. You have to save vs death each time (I assume after each adventure), with a base chance of 15% once you're 60, plus 5% for each two years after that.

Replies (2)

  • @Colman@mastodon.ie 2026-04-28 08:36

    @mhd is there some genre they're trying to model with that?

    Open ##2040578

  • @mdhughes@appdot.net 2026-04-28 08:50

    @mhd That's kinda cool, I like flat rate or RuneQuesty EP systems more than D&D's piles of loot. & enforced downtime's good. Finally make use of those aging rules! Maybe marry & have kids & send them on adventures! Lower starting age & d4 months is probably more sane, tho. #ttrpg

    Open ##2040579