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@TomF@mastodon.gamedev.place

Post #1552877

2025-11-21 21:47 UTC

But HL2 did actually work pretty well. Joe spent a lot of time making the boat sequences work in a reasonable way. There's a sequence of stacking boxes near the start that is somewhat infuriating in the original - the stack keeps falling over - but in VR it's really easy to place them well. Also, whacking the manhacks with your crowbar goes from being a panicked flailing in flatscreen, to being an elegant one-swing home-run hit in VR.

Replies (3)

  • @TomF@mastodon.gamedev.place 2025-11-21 21:48

    Luckily, there was some other excuse to reissue HL2 anyway (see https://developer.valvesoftware.com/wiki/Source_2013) and the VR version worked pretty well, so we put the VR support on a command-line, labelled it "beta", rebuilt the whole of HL2 and prepared to ship it.

    Open ##1552878

  • @Farbs@mastodon.social 2025-11-23 23:32

    @TomF Brilliant story! I didn't realise you'd worked on this. HL2 VR on DK1 is how I learnt that vr nausea can last for many hours, and no you absolutely can't push through it. Totally worth it though!

    Open ##1552903

  • @Nucu@mastodon.de 2025-11-28 18:30

    @TomF Do you know why HL:A doesn’t have melee combat? The very first thing I did when I started playing was pick up an old pipe and try to smack a headcrab. I was a bit disappointed when it didn’t work.

    Open ##1552913