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@Farbs@mastodon.social

Post #1552903

2025-11-23 23:32 UTC

@TomF Brilliant story! I didn't realise you'd worked on this. HL2 VR on DK1 is how I learnt that vr nausea can last for many hours, and no you absolutely can't push through it. Totally worth it though!

Replies (3)

  • @Farbs@mastodon.social 2025-11-23 23:35

    @TomF oh, also I was fully expecting this story to involve VR locomotion breaking critical path level scripting. Fallout VR was a total nightmare to play because of that.

    Open ##1552904

  • @TomF@mastodon.gamedev.place 2025-11-24 00:57

    @Farbs It is how we learned it, too! We put about 30 Valve people through a battery of questions before and after playing TF2 in DK1 for a fixed amount of time. I did all the interviews, and by the end of the week I asked about "nausea" so many times I'd given myself a Pavlovian response to the word that stayed with me for about 5 years afterwards.

    Open ##1552905

  • @Farbs @TomF It really didn't help that DK1 was only 60Hz and there was really no good mitigation for input->display latency yet either. But yeah, I'd play for 10 minutes and be sick for an hour or more.

    Open ##1552906