Post #1552903
2025-11-23 23:32 UTC
Replies (3)
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@Farbs@mastodon.social 2025-11-23 23:35
@TomF oh, also I was fully expecting this story to involve VR locomotion breaking critical path level scripting. Fallout VR was a total nightmare to play because of that.
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@TomF@mastodon.gamedev.place 2025-11-24 00:57
@Farbs It is how we learned it, too! We put about 30 Valve people through a battery of questions before and after playing TF2 in DK1 for a fixed amount of time. I did all the interviews, and by the end of the week I asked about "nausea" so many times I'd given myself a Pavlovian response to the word that stayed with me for about 5 years afterwards.
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@Felice@mastodon.gamedev.place 2025-11-24 07:29
@Farbs @TomF It really didn't help that DK1 was only 60Hz and there was really no good mitigation for input->display latency yet either. But yeah, I'd play for 10 minutes and be sick for an hour or more.