@Felice@mastodon.gamedev.place
Post #1552906
2025-11-24 07:29 UTC
@Farbs @TomF It really didn't help that DK1 was only 60Hz and there was really no good mitigation for input->display latency yet either. But yeah, I'd play for 10 minutes and be sick for an hour or more.
Replies (1)
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@TomF@mastodon.gamedev.place 2025-11-24 08:15
@Felice @Farbs Nah, we did pretty good latency mitigation. The problem was no positional tracking - rotational only. You'd be surprised how important that was - even the centimeter or so of parallax as you rotate your head is really important. I spent a while trying to refine our "neck model" but by then we had the DK2 tracking almost figured out.