Post #1552907
2025-11-24 08:15 UTC
@Felice @Farbs Nah, we did pretty good latency mitigation. The problem was no positional tracking - rotational only. You'd be surprised how important that was - even the centimeter or so of parallax as you rotate your head is really important. I spent a while trying to refine our "neck model" but by then we had the DK2 tracking almost figured out.
Replies (2)
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@Felice@mastodon.gamedev.place 2025-11-27 09:29
@TomF @Farbs Oo, yeah, you're right, of course. I totally forgot DK1 didn't do positional tracking. I remember wishing it could. I mean, it made sense, since motion sensors totally weren't up to the job, all kinds of drift as I recall. Thus lighthouses and now inside-out tracking. That's good to know. I really haven't dipped my toe back into VR since those days. I assumed it'd be be much better these days because of high refresh and misc mitigations, but that alone suggests it'll be 𝘸𝘢𝘺 better.
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@kojack@mastodon.gamedev.place 2025-11-28 03:02
@TomF @Felice @Farbs My DK1 had position tracking... since I'm one of the people who stuck a Razer Hydra controller in the headband. :)