Elektrine lite

← Feed

@TomF@mastodon.gamedev.place

Post #1552907

2025-11-24 08:15 UTC

@Felice @Farbs Nah, we did pretty good latency mitigation. The problem was no positional tracking - rotational only. You'd be surprised how important that was - even the centimeter or so of parallax as you rotate your head is really important. I spent a while trying to refine our "neck model" but by then we had the DK2 tracking almost figured out.

Replies (2)

  • @TomF @Farbs Oo, yeah, you're right, of course. I totally forgot DK1 didn't do positional tracking. I remember wishing it could. I mean, it made sense, since motion sensors totally weren't up to the job, all kinds of drift as I recall. Thus lighthouses and now inside-out tracking. That's good to know. I really haven't dipped my toe back into VR since those days. I assumed it'd be be much better these days because of high refresh and misc mitigations, but that alone suggests it'll be 𝘸𝘢𝘺 better.

    Open ##1552908

  • @TomF @Felice @Farbs My DK1 had position tracking... since I'm one of the people who stuck a Razer Hydra controller in the headband. :)

    Open ##1552911