@Felice@mastodon.gamedev.place
Post #1552908
2025-11-27 09:29 UTC
Replies (2)
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@TomF@mastodon.gamedev.place 2025-11-27 10:32
@Felice @Farbs DK2 was already so much better than DK1. It had positional tracking, 90Hz, low-persistence, far better contrast, and we had done Real Optics rather than dialling in a bunch of magic polynomials by eye. We really knew we'd cracked it then - everything after was fairly small increments.
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@Farbs@mastodon.social 2025-11-27 10:07
@Felice@mastodon.gamedev.place @TomF@mastodon.gamedev.place Yeah, positional tracking made a huge, huge difference even on CV1. Of course it added a million layers of gameplay headaches too though (what do you do when the player just straight up walks through a wall? How do you balance for different play area sizes etc). I remember clicking on a video where someone showed off their Space Pirate Trainer score, and they basically just jogged laps around a room the size of a squash court while I was stuck trying not to fully extend my arms.