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@Farbs@mastodon.social

Post #2467502

2025-11-27 10:07 UTC

@Felice@mastodon.gamedev.place @TomF@mastodon.gamedev.place Yeah, positional tracking made a huge, huge difference even on CV1. Of course it added a million layers of gameplay headaches too though (what do you do when the player just straight up walks through a wall? How do you balance for different play area sizes etc). I remember clicking on a video where someone showed off their Space Pirate Trainer score, and they basically just jogged laps around a room the size of a squash court while I was stuck trying not to fully extend my arms.

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