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@TomF@mastodon.gamedev.place

Post #1552878

2025-11-21 21:48 UTC

Luckily, there was some other excuse to reissue HL2 anyway (see https://developer.valvesoftware.com/wiki/Source_2013) and the VR version worked pretty well, so we put the VR support on a command-line, labelled it "beta", rebuilt the whole of HL2 and prepared to ship it.

Replies (1)

  • @TomF@mastodon.gamedev.place 2025-11-21 21:49

    Of course we've played a bunch of HL2 by this point, testing all the VR stuff works. But we just skipped to the relevant chapters - we never actually played through from the start. And I hadn't played it through in a while, so I thought I'd do that in VR, start to finish. If I discovered anything that still didn't work, I could at least document it in the release notes.

    Open ##1552879