Post #1465508
2026-04-20 22:08 UTC
Replies (5)
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@pelespirit@sh.itjust.works 2026-04-20 22:21
Don’t get me wrong, they have some great things about it. Garage Band, for instance. It’s just not forward thinking, not quality or design oriented anymore, and tries to keep you on their cloud pretty strongly. At least that’s how it was around 2017.
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@dylanmorgan@slrpnk.net 2026-04-21 00:15
Apple Vision Pro seemed doomed from the get go, but they really made it worse by not launching a cheaper headset with Air branding half a year or a year in to actually drive market share enough to make it worthwhile for developers. Could’ve given it an A series CPU since we now know it works in a laptop so why not in XR or whatever they’re calling this. I think Vision Pro was doomed regardless. Go back and watch the iPhone announcement, then the Vision Pro announcement. Every single person in the auditorium when Jobs is presenting the iPhone is thinking of the thousand things they can do with that device. In the Vision Pro announcement, there’s none of that energy. If they released something that left zero question as to its purpose, the price could sit at $3K and they wouldn’t be able to make them fast enough. Instead we got an Oculus that won’t support most games and costs 6 times as much.
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@pycorax@sh.itjust.works 2026-04-21 01:41
UI is hit and miss Does anyone even like it? I haven’t seen anyone online or offline that actually even remotely likes it. Edit: Nevermind, found the first guy further down the thread
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@echodot@feddit.uk 2026-04-21 06:01
Every decision made about the vision pro was idiotic. They didn’t even have a developer kit so you had to buy the full price to device and you didn’t even get developer options for your trouble so no one developed for it. It wasn’t available outside of North America, it didn’t have a controller so interactions were clunky, it didn’t support gaming which is basically what a VR headset is for, it would only interact with an MacBook making the effective price even higher, it was uncomfortable, the battery was a randomly a separate part to absolutely zero customer benefit as it wasn’t hot swappable, after the big swanky launch event Apple proceeded to completely forget about it and didn’t release any updates, and as you say they never made an affordable version. Literally every other VR headset was a superior option, and apples attempt to rebrand the product as “spatial computing” just confused everyone.
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@T156@lemmy.world 2026-04-21 07:30
Apple Vision Pro seemed doomed from the get go, but they really made it worse by not launching a cheaper headset with Air branding half a year or a year in to actually drive market share enough to make it worthwhile for developers. Could’ve given it an A series CPU since we now know it works in a laptop so why not in XR or whatever they’re calling this. I think that they shot themselves in the foot by trying to make it a computer that goes on your face, and have it do as much as possible. The interface is weird, and comes with a bunch of features that don’t seem very useful. The eye thing is simply odd, and the keyboard seems like it would run into the same problems that those laser keyboards that were all the rage back in the day had, where it’s awful to type on, since you get no feedback, and are just whacking your hand against a solid surface. If they had stripped it all the way down into basically being a wearable monitor you can plug into your devices, with workspaces you can expand or move around as you like, in lieu of having a bunch of monitors, it would have been more of a sell. As it is, it comes across as a proof-of-concept that’s stuffed to the gills with gimmicks to try and make it fit a niche, which in turn makes it seem a toy more so than anything else.