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@lritter@mastodon.gamedev.place

Post #1307244

2025-11-16 10:26 UTC

@sturmsucht we originally started out with IRC but one of our contributors made the convincing case that the discord audience is much bigger, so i decided that we expand to there. and the assertion was correct: the audience *is* bigger. i personally would prefer a p2p clone of discord but apparently we're not there yet. i'm not exactly sure what the holdup is.

Replies (4)

  • @sturmsucht@mastodon.social 2025-11-16 11:10

    @lritter well, it makes more sense for a game dev to be on discord than for any other company - especially security related and companies that proclaim their foss / anti-big-tech background or purpose. But still, you can choose to not have discord as your only support platform. In the end it comes to this: If we use discord we contribute our and our users' personal data to discords's revenue while ignoring secure alternatives because everyone else also jumps off the bridge. We can do better.

    Open ##1307245

  • @cos@fosstodon.org 2025-11-16 17:31

    @lritter @sturmsucht pure P2P is difficult. You for example don't get messages unless your device is on and app running.. For that you'd need some kind of storage & metadata servers but then it becomes more like Matrix or other federated messenger.

    Open ##1307247

  • @alex02@elonsucks.org 2025-11-17 02:39

    @lritter probably could with this project: https://libp2p.io/ Only gripe I have with it is that the devs can't be bothered to give C or a C++ implentation the same love as the Rust implentation, but you'd just need a way to handle new nodes connecting to peers which can be done with either setting up your own node on like a vps to help handle this or use public nodes used by other projects. Also implent ICE and DHT within each node... definitely doable in this day and age. @sturmsucht

    Open ##1307249

  • @leeloo@chaosfem.tw 2025-11-17 03:50

    @lritter @sturmsucht How about email?

    Open ##1307250