Post #1268433
2026-04-11 05:21 UTC
@PadraigOCinneide Love the spirit of it. I haven’t tried SwiftGodot yet, but it does look a bit complex (but I do want to use Swift!).
I’m curious what sort of things this transpiler saves you from; and what sort of limitations it has, but at this point I’m assigning you an essay haha
Replies (1)
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@PadraigOCinneide@mastodon.social 2026-04-11 16:33
@Cykelero Ha, I’m still figuring most of that out. At the moment it means I can write code in the more expressive syntax, with enums, guards, complex switch statements, extensions. I still have to figure out collections, and don’t know how far I’ll go with protocols and generics. I won’t touch concurrency. I’ll rewrite one of my games with it and see if it’s actually useful or too much goofing around.