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Padraig

PadraigOCinneide@mastodon.social

<p>indie • making games • he / him</p>

Posts

  • Post #4316427

    Another game jam completed 💅 https://padraigk.itch.io/skullgang #godotengine #godotwildjam

  • Post #4316426

    witch 2: &amp;lt;stirring the cauldron&amp;gt; &amp;quot;oh yes... we can your fix garbage input ~deterministically~&amp;quot; witch 3: &amp;lt;whispering into your ear seductively&amp;gt; ~~for a price~~

  • Post #4316425

    Absolutely loved https://mixtape.game/ — it&amp;#39;s pretty special

  • Post #4316424

    @philipdrobar Hi fellow Vancouver game maker! Thanks for all your work on cogito. I&amp;#39;m thinking about using it in a game jam and wondering if you know whether it&amp;#39;ll work well in a html5 export?

  • Post #4316423

    Getting the hang of 3D printing.

  • Post #4316422

    Another #GodotWildJam is underway!

  • Post #2134883

    RE: https://mastodon.social/@PadraigOCinneide/116433466223819598 Our game came in #15 (of 211) in the community voting. Pretty good!

  • Post #2134882

    I think I&amp;#39;ll go back to the Godot Wild Jam next time. The main attraction of Comfy Jam was the 2 week duration, but I realized that I don&amp;#39;t want to make games that are &amp;quot;cozy&amp;quot; as their core thing. Also there was more interesting game dynamic experimentation happening in #GodotWildJam entries.

  • Post #2134881

    Occupying the most irritating possible position of thinking Blender should be able to take the money in principle, but _also_ that it should have been obvious to anyone not living under a rock that it would be a disaster to do so in practice

  • Post #2134880

    Blender is my favourite piece of software. I&amp;#39;ve contributed code to it, been paid to build things with it, made art projects for my classes. I&amp;#39;m in awe of it as an example of excellent user interface for a complex professional tool. I really can&amp;#39;t get that worked up that some tiny part of Anthropic&amp;#39;s money is now supporting #Blender development. It&amp;#39;s okay. I also realized that if I&amp;#39;m going to insist on having opinions, I should offer support too,...

  • Post #2134879

    I got it in my head to try making an Unpacking game sometime, but I don&amp;#39;t wanna draw it in pixels. I started thinking about what strengths 3D modelling has for a game like that, and I&amp;#39;ve got: dynamic lighting and rotation. So, I put together a test scene in Blender to see what a slight scene rotation on mouse movement would feel like — I like it!

  • Post #1564381

    Phew, its in! My entry for the Comfy Jam: Spring is done. You can play it here! https://padraigk.itch.io/beat-knit

  • Post #1564379

    🧶 Here&amp;#39;s a little gameplay video of my new Beat Knit game. It&amp;#39;s free on my itch page and is definitely the most fun game I&amp;#39;ve ever made. Original music, art and code. https://padraigk.itch.io/beat-knit #GameDev #IndieDev

  • Post #1268444

    Apple released iOS 18.7.3 which closes the DarkSword exploit but they are refusing to make it available for phones which have the capability to run iOS 26.

  • Post #1268442

    I worked on this for my Colour Theory class at Emily Carr. Pretty happy with how it came out. Maybe these characters will make it into my next #gamejam #art

  • Post #1268441

    Can recommend https://mas.to/@zzt/116342697393110650

  • Post #1268440

    one of these game jams, i&amp;#39;ll be done way ahead of the deadline and have lots of time for polish....

  • Post #1266832

    Releasing this on Sunday 19th! It&amp;#39;s the knitting rhythm game you didn&amp;#39;t know you needed. #godot #gamedev

  • Post #1087088

    Absolutely unhinged project I sniped myself into yesterday: A #swift → #GDScript transpiler There&amp;#39;s a watcher running in the background that generates the file on the right on save.