Padraig
PadraigOCinneide@mastodon.social
<p>indie • making games • he / him</p>
Posts
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Post #4316427
Another game jam completed 💅 https://padraigk.itch.io/skullgang #godotengine #godotwildjam
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Post #4316426
witch 2: &lt;stirring the cauldron&gt; &quot;oh yes... we can your fix garbage input ~deterministically~&quot; witch 3: &lt;whispering into your ear seductively&gt; ~~for a price~~
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Post #4316425
Absolutely loved https://mixtape.game/ — it&#39;s pretty special
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Post #4316424
@philipdrobar Hi fellow Vancouver game maker! Thanks for all your work on cogito. I&#39;m thinking about using it in a game jam and wondering if you know whether it&#39;ll work well in a html5 export?
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Post #4316423
Getting the hang of 3D printing.
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Post #4316422
Another #GodotWildJam is underway!
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Post #2134883
RE: https://mastodon.social/@PadraigOCinneide/116433466223819598 Our game came in #15 (of 211) in the community voting. Pretty good!
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Post #2134882
I think I&#39;ll go back to the Godot Wild Jam next time. The main attraction of Comfy Jam was the 2 week duration, but I realized that I don&#39;t want to make games that are &quot;cozy&quot; as their core thing. Also there was more interesting game dynamic experimentation happening in #GodotWildJam entries.
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Post #2134881
Occupying the most irritating possible position of thinking Blender should be able to take the money in principle, but _also_ that it should have been obvious to anyone not living under a rock that it would be a disaster to do so in practice
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Post #2134880
Blender is my favourite piece of software. I&#39;ve contributed code to it, been paid to build things with it, made art projects for my classes. I&#39;m in awe of it as an example of excellent user interface for a complex professional tool. I really can&#39;t get that worked up that some tiny part of Anthropic&#39;s money is now supporting #Blender development. It&#39;s okay. I also realized that if I&#39;m going to insist on having opinions, I should offer support too,...
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Post #2134879
I got it in my head to try making an Unpacking game sometime, but I don&#39;t wanna draw it in pixels. I started thinking about what strengths 3D modelling has for a game like that, and I&#39;ve got: dynamic lighting and rotation. So, I put together a test scene in Blender to see what a slight scene rotation on mouse movement would feel like — I like it!
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Post #1564381
Phew, its in! My entry for the Comfy Jam: Spring is done. You can play it here! https://padraigk.itch.io/beat-knit
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Post #1564379
🧶 Here&#39;s a little gameplay video of my new Beat Knit game. It&#39;s free on my itch page and is definitely the most fun game I&#39;ve ever made. Original music, art and code. https://padraigk.itch.io/beat-knit #GameDev #IndieDev
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Post #1268444
Apple released iOS 18.7.3 which closes the DarkSword exploit but they are refusing to make it available for phones which have the capability to run iOS 26.
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Post #1268442
I worked on this for my Colour Theory class at Emily Carr. Pretty happy with how it came out. Maybe these characters will make it into my next #gamejam #art
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Post #1268441
Can recommend https://mas.to/@zzt/116342697393110650
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Post #1268440
one of these game jams, i&#39;ll be done way ahead of the deadline and have lots of time for polish....
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Post #1266832
Releasing this on Sunday 19th! It&#39;s the knitting rhythm game you didn&#39;t know you needed. #godot #gamedev
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Post #1087088
Absolutely unhinged project I sniped myself into yesterday: A #swift → #GDScript transpiler There&#39;s a watcher running in the background that generates the file on the right on save.