Post #1113482
2026-01-17 11:21 UTC
ASCII characters are not pixels: a deep dive into ASCII rendering https://alexharri.com/blog/ascii-rendering
Replies (5)
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@ubik@fedi.turbofish.cc 2026-01-17 12:17
@rbanffy i love this!
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@gojimmypi@hackaday.social 2026-01-17 14:52
@rbanffy that's pretty cool!
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@jsbarretto@social.coop 2026-01-17 15:11
@rbanffy What a great writeup!
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@mirabilos@toot.mirbsd.org 2026-01-17 15:18
@rbanffy "just four more sampling circles, I swear!"
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@rhoot@mastodon.gamedev.place 2026-01-17 21:39
@rbanffy I remember Acerola on YouTube used an edge detection algorithm together with determining the angle of edges to get contours right in an ASCII post process effect for games. The scenes were much noisier since they're just whatever games rendered, but they're still very legible. Also an interesting watch. https://youtu.be/gg40RWiaHRY