One thing I struggled with in this (shh) Spectrum Next version of Nodes (not getting anyone's hopes up, etc.) is the vertical transitions between floors and ceilings, which were never expected to be visible next to their neighbors as the camera now scrolls over them.
I've experimented with redrawing the art and various overlay approaches (pipes, chains, etc.), but all of it either i) may as well make a new art set for the game or ii) is hokey-looking.
I've landed on an approach that I think honors the original graphics and adds enough connective tissue on the horizontal seams to make it work.
I've attached a few screenshots of 4 'room' groups; interested to see what you think.
#RetroGaming #GameDevelopment #SpectrumNext
#spectrumnext
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