SysAdmin && (Cloud | Platform | GitOps) Engineer
DevOps Enthusiast > DevOps is a Culture
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Father of Bia & Artur Guardian of && \ Pacoca (Male Golden Retriever) && \ Tweet (Female Tricolor Cat) Lived in Brasilia from 2009 to 2025 Living in Dourados/MS/Brazil today Made in Campo Grande/MS/Brazil Raised in the South #Pantanal Wetland Version 44.11 Initital build 1981.05.12.0002 #Neurodiversity #ADHD #MDD
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# Six-week cycles
First, we work in six-week cycles. Six weeks is long enough to build something meaningful start-to-finish and short enough that everyone can feel the deadline looming from the start, so they use the time wisely. The majority of our new features are built and released in one six-week cycle.
Our decisions are based on moving the product forward in the next six weeks, not micromanaging time. We don’t count hours or question how individual days are spent. We don’t have daily meetings. We don’t rethink our roadmap every two weeks. Our focus is at a higher level. We say to ourselves: “If this project ships after six weeks, we’ll be really happy. We’ll feel our time was well spent.” Then we commit the six weeks and leave the team alone to get it done.
Source: https://basecamp.com/shapeup/0.3-chapter-01#six-week-cycles
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