#rimworld

38 posts · Last used 14d

at some point in the past I did a #rimworld quest where I got an anti-material rifle as the quest reward. Now, normally, in the world of the dead man's switch, where I can be operating a fucking minigun, or a sniper rifle grenade launcher, or any other insane shit, the anti-material rifle is kinda "oh, that's nice. Guess I'll hold on to it.". But sometimes, you get unique rifles as a reward, and I scored a jackpot on this guy. its max range is 260 tiles. A good sniper rifle is typically 60-70 tiles for comparison. and its scope enhance is 400%. I'm doing the archonexus ending, and I've had to give up my base 2 times. Aside from whatever your pawn is wearing, you can bring 5 pawns, 5 animals, and 7 special items. This sniper rifle has survived two moves because its that fucking good. I need to do the research to get AP-HE rounds for it, because blowing off someone's head from across the map is just a magical experience.
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so, I installed rimworld's urban exploration mod because one of the dead man's switch mods, legion requires it for doing some of their base assaults. Now, the normal urban exploration maps are like, malls, shopping stores, construction sites, etc. This? This is military controlled underground facility. I came in with six automatroids. I killed 26. Fucking 26 of them, and there were at least another 20 of the fuckers out there. I know this, because they were headed my way, then I readjusted my mechs to where they were against the back wall and in an angle that severely limited the enemy site lines and eliminated their options for cover, and they suddenly decided "nah dawg, I'm good. and started sauntering back into the fog of war/undiscovered rooms. That pile of disallowed/restricted stuff are ammo some of the enemy mechs dropped. If you remember I tried one of these base assaults last night. The big difference this time is that the elevator in the corner is a small room with solid concrete walls that allowed me to establish a kill box. One of my colonists became a "skipmaster" psycaster, with allows them to open skipgate portals. If I can establish a skipgate portal, I'm going to commit to a full-scale assault. #rimworld
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Brought hammer squad on their first raid, and cleared out a field maintenance depot in record time. had enough time that I'm deconstructing their furniture since everything is made out of tungsteel in these bases and tungsteel is necessary for dead man's switch androids and mechs. #rimworld
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We've made some expansions today in Chestertucky. #Rimworld I expanded out my base to make a vehicle bay. Right now, it has our goliath, our motorcycle, and two dead man's switch units I'm building out: Towards the bottom, there's the "army steed" autonomous armored transport. I'm building a GAU-4 machine gun to serve for its defenses which is the gun pictured in the black and white photo I found on google. I've named it Stryker. Next to it, I'm building an "Alligator Snapper, which is the mod's version of a main battle tank. I plan on naming it "Shitbarn", in honor of the FV4005 Stage II's unofficial name.
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welp. I've made my first gundam, and I've equipped it with a jump pack for getting out of harm's way, and what's more or less an anti-tank artillery cannon as its main weapon. #rimworld
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"Trading post is up front, near the stables for the livestock." "LET ME JUST TRACK MY 5 MUFFALOS and ENTIRE CARAVAN THROUGH THE MIDDLE OF YOUR BASE'S DINING ROOM" -Every rimworld trading caravan ever #rimworld
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Comms console -> Summon Diabolus ring.... ring.... Diabolus: Hello? Who's this: Robillard, Mechanicus: It's me, I think. Anyway, your mom was a ti-83, and I calculated with her all night. Diabolus: SON OF A BI-click Warning: Diabolus Inbound #Rimworld
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enemy impids are drop podding in to set up a siege the quest to deal with them gave me six mercenaries one of them had the ATGM charge missile launcher one of my units also had an ATGM draft everyone to fight, venture out of range of enemy units sneak the ATGM pawns to a rock wall near where they are setting up mortars, and prepare to arc the shots over a rock wall/mountain range the ATGM missiles do a shit ton of damage, several pawns die outright The HE mortar rounds they brought and didn't even have the time to load into their mortars cook off and explode, ensuring anyone who was "downed" is DEFINITELY dead. 20 impids had landed. Only 3 of them survived enough to walk off of the map. #rimworld
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Replying to
current status: I have two soldat (basic soldiers), a grenadier (which I'm giving a grenade launcher), and my big boiiiii is the guardian, which is getting an under barrel machine gun, ceramic plates, muscle applicators, and tendon applicators for more speed, more protection and stronger meelee hits. I've also discovered that automatoids can be loaded as "cargo". Oh my goddd this is GREAT. #rimworld
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