I think part of my problem motivation wise has been that my target audience is hypothetical. When I've written tutorials in the past, they've usually been directed at solving specific problems I saw a community having, but that isn't the case this time around. I hope it's useful to somebody?
I have vague ideas for what the next chapters might be, but I'm not sure if or when they'll ever be written.
https://brookmiles.ca/game-programming-lua-love2d/part-ii/pumpkin-push-ii/
#lua #love2d #gamedev
Caretaker of https://peoplemaking.games since May 25, 2025
I also run https://sunny.garden I've worked on Mark of the Ninja, Don't Starve, Invisible Inc, Griftlands, Oxygen Not Included, and my own indie game From Orbit
I think part of my problem motivation wise has been that my target audience is hypothetical. When I've written tutorials in the past, they've usually been directed at solving specific problems I saw a community having, but that isn't the case this time around. I hope it's useful to somebody?
I have vague ideas for what the next chapters might be, but I'm not sure if or when they'll ever be written.
https://brookmiles.ca/game-programming-lua-love2d/part-ii/pumpkin-push-ii/
#lua #love2d #gamedev