More technical #rust #GameDev update where I primarily cover migration to #bevy 0.19 and how much I like bsn. I do also cover a 3D building I/O visual issue where buildings now properly have dark portals #Satisfactory style. https://exofactory.net/blog/2026-08-02/
#bevy
3 posts · Last used Aug 03
https://chosunone.io/ecs-beyond-game-objects-part-1
My first blog post about #Bevy and #Rust. Feedback is welcome on all aspects, from visual clarity or conceptual.
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